If I’m remembering correctly, as the 4th edition of Dungeons & Dragons came to the public, our group was left with a dilemma. Like many, there were things about the 3/3.5e versions of D&D that we weren’t particularly happy with. Neither did we particularly like what we were seeing from 4e.
The fantasy universe is full of oddities of various types and sources. In creatures we have strange beings such as the were-mole and aboleth. In magic items we have things like the belt of gender change. The list of odd planar locations seems to have no end. But there is one oddity that has endlessly fascinated me since I first came across it: The World Serpent Inn.
Celestials are a strange piece of D&D/Pathfinder. They are a necessary group, serving as the compass opposite to devils and demons. Sometimes they serve to provide context or boxed text to the characters. And lesser celestials can be summoned for a few rounds to fight in combat for your cleric. Aside from that, however, they seem to provide only one other value proposition to game play. And that’s when they fall.
I may have mentioned once or twice that I hate fey. They’re nothing more than an annoyance.
Hmm, this is a difficult one. I’ve been a part of many moments of triumph over the years. Most, sadly, I have forgotten, but one does stand out. We were running the Shackled City Adventure Path. As with many modules, we re-located this one into the Forgotten Realms setting. I don’t remember exactly where now. It was somewhere in the far south or southwest, perhaps Chult or Halruaa.