If I’m remembering correctly, as the 4th edition of Dungeons & Dragons came to the public, our group was left with a dilemma. Like many, there were things about the 3/3.5e versions of D&D that we weren’t particularly happy with. Neither did we particularly like what we were seeing from 4e.
The fantasy universe is full of oddities of various types and sources. In creatures we have strange beings such as the were-mole and aboleth. In magic items we have things like the belt of gender change. The list of odd planar locations seems to have no end. But there is one oddity that has endlessly fascinated me since I first came across it: The World Serpent Inn.
Hmm, this is a difficult one. I’ve been a part of many moments of triumph over the years. Most, sadly, I have forgotten, but one does stand out. We were running the Shackled City Adventure Path. As with many modules, we re-located this one into the Forgotten Realms setting. I don’t remember exactly where now. It was somewhere in the far south or southwest, perhaps Chult or Halruaa.
It’s a tossup between three of them. First, is Endeleban Losteast (Delban). He’s a wizard and former Aes Saidarr of Cormyr. Second is the paladin Terun Eastmore. As a paladin of Helm, he followed a path slightly adjacent to what most paladin’s might call correct.